Rulebook
Rules & UK Law
Everything that lives between "don't do that" and a permanent ban. Read the principles first — staff rule on intent, not just wording.
› Changelog
- 8.0Added Amberzones — kidnapping allowed, killing and robbing prohibited. Covers prior initiation bleed-in, mutual-consent combat, and the gang-business protection carve-out.
Section 5
Criminal Activities
The 7-man cap, restart timers, scamming, kidnapping, kill-or-rob.
The 7-Man Rule
StrikeGang roster capped at 10 members. Maximum 7 of them on any one criminal scene — lookouts, getaway drivers, and coordinators all count.
Restart Timers (The Storm)
StrikeMajor crimes: 60 min before / 30 min after. Minor crimes: 30 min buffer either side.
Robberies & Scamming
StrikeScams capped at £100k. Don't pocket-wipe. Government gear off-limits. Government vehicles permitted with proper RP only. Gang outfits must be earned in RP.
Kidnapping & Hostages
Strike60-minute hostage cap. No fake or NPC hostages.
Kill or Rob
StrikePick one — kill or rob, not both. Both-allowed exception requires both parties in gang colours, and every member of your gang in uniform.
Gangs — Civilian Clothing
StrikeA gang member in civvies is a civilian. No joining gang fights, no shooting, no robbing — with one ambush exception.
Revenge Killing
Strike30-minute cooldown before re-engaging the player(s) who killed or ended your scene. Natural encounters fine. Hunting is not.
Roleplay Cooldowns
Strike1-hour cooldown after a kidnapping or business robbery before the same target can be hit again. Real-time, persists through logout / restart. Comply first, report after.
OBEY RP