Criminal Activities
5.1Criminal Activities

The 7-Man Rule

Gang roster capped at 10 members. Maximum 7 of them on any one criminal scene — lookouts, getaway drivers, and coordinators all count.

  • Gang Roster Cap: A gang can have a maximum of 10 members total. Anyone you bring in, give colours to, or routinely coordinate criminal activity with counts toward this cap — including "associates" and "prospects". Going over 10 is a strike against the gang leadership.
  • On-Scene Cap: A maximum of 7 players from your gang can be involved in any single criminal activity — heists, robberies, kidnappings, gang fights, ambushes. The other 3 stay out of the scene completely.
  • What "involvement" means: lookouts, scouts, getaway drivers, "interference" vehicles, and anyone on the radio coordinating. If you are contributing to the scene in any way, you count toward the 7.
  • Reserves and bystanders: members not actively participating — at home, at the garage, on an unrelated job across town — do not count toward the on-scene cap, as long as they don't drift in mid-scene. Do not try to rotate players in halfway through to dodge the cap; staff count everyone who showed up.
  • Non-gang help: if a civilian or a member of another gang assists you with a criminal activity, they count toward the 7 for that scene. They do not count toward your 10-member roster — that cap is yours alone.