Roleplay Guide
Roleplay Guide

Understanding FearRP (Value of Life)

FearRP is the rule that turns a shootout into a story. When a weapon is on you, you comply — and that's where the scene starts, not where it ends.

updated 6 May 2026·by Obey staff

FearRP is short for "Fear Roleplay" — also called Value of Life or VoL. It's the rule that says: if your character would reasonably fear for their life, they have to act like it.

The Gunpoint Rule

If a weapon is drawn and aimed at you, you cannot:

  • Draw your own weapon.
  • Try to flee on foot.
  • Trash-talk while a knife is at your throat.

You must comply until either the weapon is holstered, or the aggressor is out of sight. That doesn't mean the scene is over — it means the scene is just starting.

Outnumbered

If you're outnumbered (e.g. 3 vs 1), you must comply even without a visible weapon. Three armed people can produce a weapon faster than you can react.

Vehicles

Your vehicle doesn't beat bullets. If the car is boxed in, disabled, or you're under fire — surrender. Ramming through a blockade while being shot at is a FearRP violation.

Why this rule exists

Without FearRP, every interaction degrades to "who has the faster mouse?" That's GTA Online deathmatch behaviour, not roleplay. With FearRP, robbed players bring the scene to a courtroom, to a hospital bed, to a revenge arc — that's where the stories live.

Common mistakes

  • Insulting the aggressor while complying. Even hard gangsters show some level of distress when their life is at risk. See the rulebook's "Main Character" Complex note.
  • "They didn't say 'put your hands up'." Verbal demands are a sign of good initiation, but the moment a weapon is on you, you're under FearRP regardless.
  • Driving away from a chase by ramming. Vehicle Fear applies — if you're disabled or boxed in, get out.

For the formal rule, see 4.1 Value of Life (FearRP).

Tags

  • fearrp
  • value of life
  • vol
  • rules
  • compliance