8.0Zones & Restrictions
Zones & Restrictions
G1 + RHS zones = green. Amberzones = kidnap-only, no kill/rob. Drug labs / gang turfs = red. Fort Zancudo + carriers = KOS.
- Green Zones: G1 and RHS zones and their surrounding areas. No crime or violence. No fleeing into these zones to escape a chase.
- Amberzones: Partial-protection zones — kidnapping is allowed, but killing and robbing are not (see below).
- Red Zones: Drug labs/Gang turfs. Hostile RP is expected; however, rules still apply and breakages will not be tolerated.
- Off-Limits: Fort Zancudo and Aircraft Carriers are Kill on Sight (KOS).
Amberzones
- Kidnapping: Players can be kidnapped within an Amberzone.
- Killing & Robbing: Killing or robbing other players inside an Amberzone is strictly prohibited.
- Prior Initiation: If a scenario or initiation begins outside of an Amberzone and bleeds into one, Amberzone rules do not apply to the individuals involved.
- Mutual Consent: Combat can only be initiated inside an Amberzone if both parties explicitly agree to it beforehand.
- Gang Businesses: If a business is claimed or registered as a gang business, its Amberzone protection is completely removed.
OBEY RP